Nov 05, 2009, 09:05 PM // 21:05
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#1
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Ascalonian Squire
Join Date: Aug 2009
Profession: W/
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To Flail or not to...ah whatever...IAS help needed
exactly what it says...
I use flail a lot for my Godmode d-slasher build with...but I was wondering if there is a better alternative that anyone's tested. Like say, if you have an Imbagon using the SY! on the team instead of myself or any other situations like that.
be civil about it
/flameshields up captain.
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Nov 05, 2009, 09:12 PM // 21:12
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#2
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Drunken Master... perma run is good if your team is any good at killing stuff.
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Nov 05, 2009, 09:24 PM // 21:24
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#3
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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I'm assuming you're using PvE skills of SY, Dwarven Headbutt, and Whirlwind Attack. If you're bringing an Imbagon with you, there's no longer a need for SY (honestly there's not a need for it either way, but whatever) and you can bring Drunken Master. Even without alcohol it's pretty much the best IAS ever unless you're in one of 2 areas with stance removal.
Or, be a man and use Frenzy/Rush, or be a lesser man and use Frenzy with a constantly micro'd Prot Spirit.
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Nov 05, 2009, 09:39 PM // 21:39
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#4
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Illusion of skillz [Iz]
Profession: W/E
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Use Frenzy / Rush, flail is for hammers and those other skills JOKE!!!
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Nov 05, 2009, 09:47 PM // 21:47
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#5
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Jungle Guide
Join Date: Feb 2008
Location: The Shiverpeaks
Guild: [KISS]
Profession: W/
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Don't quite recommend using Frenzy on HM.
If you're not the SY upkeeper, Flail + Rush works wonderfuly well, if you're willing to lose the off-battle IMS although I do love this combo's effectiveness at switching targets. Even if you are nothing keeps you from using it although you won't be able to use SY right away on a new battle if you don't already have the adrenaline built.
There's always Druken Master although I'd rather have a -33% movement penalty on ocasion instead of a having the inventory permenantly open while clicking on alchool. If you don't even care about the drunkard title don't even bother with this one.
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Nov 05, 2009, 10:21 PM // 22:21
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#6
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Lion's Arch Merchant
Join Date: Jan 2008
Location: belgium
Guild: TFW
Profession: W/
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red rock candy
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Nov 05, 2009, 10:34 PM // 22:34
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#7
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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What kupp said sums it all . If you are not the SY you should try HB instead DS.
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Nov 05, 2009, 10:58 PM // 22:58
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#8
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Grotto Attendant
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If your team has a second SY! spammer or a an ER Ele, then Frenzy is nothing to fear. I'd still keep Enraging Charge over Rush for the adrenaline though.
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Nov 05, 2009, 11:08 PM // 23:08
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#9
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Ascalonian Squire
Join Date: Aug 2009
Profession: W/
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Quote:
Originally Posted by Tenebrae
What kupp said sums it all . If you are not the SY you should try HB instead DS.
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alright sounds good. so just like:
HB
FGJ!
sun and moon slash
Whirlwind slash
frenzy
rush
MoP
(optional)
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Nov 05, 2009, 11:11 PM // 23:11
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#10
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Krytan Explorer
Join Date: Nov 2007
Location: Belgium
Guild: Dutch Doom Brigade
Profession: W/
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PvE: Drunken Master
PvP: Frenzy, or flail if you're using a hammer
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Nov 05, 2009, 11:22 PM // 23:22
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#11
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Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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Quote:
Originally Posted by Grey Hawthorne
alright sounds good. so just like:
HB
FGJ!
sun and moon slash
Whirlwind slash
frenzy
rush
MoP
(optional)
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drop the horrible caster skill and put it on a hero.
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Nov 05, 2009, 11:24 PM // 23:24
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#12
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Ascalonian Squire
Join Date: Aug 2009
Profession: W/
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Quote:
Originally Posted by Covah
drop the horrible caster skill and put it on a hero.
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gotcha. any suggestions to replace it? or just leave it optional?
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Nov 05, 2009, 11:30 PM // 23:30
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#13
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Asuran scan or another PvE skill .
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Nov 05, 2009, 11:50 PM // 23:50
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#14
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Frost Gate Guardian
Join Date: Sep 2009
Guild: Vagrant Unity Society [VUS]
Profession: W/
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There's nothing wrong with Flail at all, it just requires a lot of finesse. You have to know what to attack with it, how to time it, etc. I'd use it over Frenzy or Drunken Master any day. Drunken Master's long recharge means no Enraging Charge, so you start slower, and Frenzy is almost suicide in many hard mode areas, even with Protective Spirit.
There are some things you need to learn how to do with Flail.
First, you need to make sure you don't get renew it unnecessarily. That is, you don't recast it while attacking an enemy unless you're absolutely sure the enemy won't die in the next 10 seconds. Usually, I keep Flail on 6 or 7, after For Great Justice, to keep me from becoming trigger happy with it. Sometimes this does mean that during the last second of fighting an enemy, you don't have an IAS. That's okay if it's about to die anyway.
Second, you need to position yourself properly. See that lone elementalist to your right? See that clump of mesmers and ritualists to your left? Go left. The closer your enemies are to you, the less you feel Flail's snare effect - if you feel it at all. Don't go all out on that lonesome enemy out in the boondocks.
Third, timing! Timing is everything when using Flail. This sort of goes back to rule one. There isn't much technique here, this just comes with practice. Eventually, you won't feel the effects of Flail if you stick with it, and no one in your group will even notice when you do end up snared, because it won't be for more than 2-3 seconds anyway.
Fourth, use a snare. We Dragon Slashers bring Brawling Headbutt for a reason! Other skills like You Move Like a Dwarf, Crippling Slash, Grasping Earth, etc. are also excellent. You shouldn't ever have trouble with kiting mobs in PVE with Flail.
Lastly, if you're having trouble with Flail, lower your strength. Don't run with 13 strength. Lower your strength to 10, which is still the breaking point for Enraging Charge, and it'll help you manage it better. Trade in your sentinel's for sentry's or survivor's and make better use of your secondary.
As for Hundred Blades, this has never failed me:
Hundred Blades
By Ural's Hammer!
Sun and Moon Slash
Whirlwind Attack
Ebon Battle Standard of Honor
For Great Justice!
Flail
Rush
Resurrection scrolls and a zealous sword are mandatory. I use it with any standard Sabway bar. This'll be perfect if you run with an imbagon too, since you can't bring SY. If you do need SY, though, replace By Ural's Hammer with it. If your imbagon is, like many imbagons, also running EBSoH, then use Enraging Charge in place of Rush and bring a resurrection skill, or another skill of your choosing.
Last edited by Terek Zelta; Nov 05, 2009 at 11:53 PM // 23:53..
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Nov 06, 2009, 12:35 AM // 00:35
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#15
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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meh, i've never used an IAS on my d-slash/SY war not really needed.
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Nov 06, 2009, 12:45 AM // 00:45
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#16
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Ascalonian Squire
Join Date: Aug 2009
Profession: W/
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I gotta go grab by Ural's Hammer! but that sounds awesome thanks for all the tips.
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Nov 06, 2009, 01:13 AM // 01:13
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#17
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Frost Gate Guardian
Join Date: Sep 2009
Guild: Vagrant Unity Society [VUS]
Profession: W/
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It's not really needed, but it is nice seeing big numbers. Every time I use it I eat my words for what I said in an older thread, but Hundred Blades is the only exception to my "No By Ural's Hammer! ever!" rule for warriors.
I find that most newer warriors have trouble with Flail mostly because they don't time Enraging Charge right. A 20 second recharge is pretty harsh for a cancel stance, but you can activate it about 8-10+ seconds before you hit the enemy, depending on your strength, and that'll help a ton.
Basically, my above post assumes your Enraging Charge is still recharging.
Also, with he Hundred Blades build - you get the extra 5 energy with your zealous sword while you build adrenaline for SaMS. It works, even though it doesn't seem practical. Without EBSoH and with Enraging Charge, your nuking starts a couple seconds earlier and is overall less of an impact on your energy.
Stick to Flail and Enraging Charge. They'll make you a skilled warrior. It took me a long time to master them, but once you do, you're really unstoppable. You also have to know when to use Rush in place of Enraging Charge. Don't concern yourself too much with the +4 adrenaline you get from Enraging Charge if you're in normal mode, as things die so quickly, I find that Rush is more efficient much of the time.
Edit: Also, get creative with your cancel stances! If Rush seems kind of "eh" to you, replace it with another stance skill. When I was doing the Assault on the Stronghold quest in hard mode, I brought Mantra of Flame in place of Enraging Charge and Rush, so when I was about to get nailed with fire damage, or needed to tank the enemy arrows, I had some kind of defense against it. 3 points in Inspiration Magic with a 20 second recharge on the stance (same as E-Charge), enabled me to singlehandedly tank the enemy charr rangers while I microed heals and prots on the saurus.
Last edited by Terek Zelta; Nov 06, 2009 at 01:21 AM // 01:21..
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Nov 06, 2009, 01:33 AM // 01:33
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#18
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Forge Runner
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Flail, Flail, Flail, Flail....
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Nov 06, 2009, 03:12 AM // 03:12
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#19
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by Eragon Zarroc
meh, i've never used an IAS on my d-slash/SY war not really needed.
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Increasing damage by +50% is significant.
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Nov 06, 2009, 06:15 AM // 06:15
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#20
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Desert Nomad
Join Date: Nov 2008
Location: Australia
Profession: W/
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I use flail with Dslash/SY!
Not for extra damage but for the longer KD from headbut and the more spam out of my skills.
Tbh, flail is the best PvE ias apart from candy or drunken master (while drunk). But those 2 require the use of cons and an open inventory for drunken master.
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